Most questlines require at least a little bit of talking, so you need to throw the occasional tap at the screen to continue. Granted it's not entirely autonomous there seems to be no way to have the in-game dialogue progress on its own, meaning every dialogue box must be tapped to proceed. It's odd, sure, but in a way it's a cool idea: By allowing the player to make progress even when they might be needed with other tasks, the game can be treated like having the TV on while working from home. ![]() You choose your class by demanding one of these people leave this lovely picnic early. ![]() As I'm writing this paragraph, my swordsman is wandering through the Kingdom of Evermore and its surrounding area looking for a familiar-the small companions that fight at his side-for a quest. If the quest involves fighting monsters, the hero will engage and defeat them without so much as a single tap on the screen. By touching the active quest banner on the left side of the screen, your hero travels to the designated area and begins the quest. What's interesting here is how you interact with this world, or rather, how you don't.
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